I am an art director and illustrator with 25 years of experience in the gaming industry.

I love working with talented and happy people who are driven by their craft, can maintain a professional environment filled with curiosity, laughter, and mentorship. A fun and healthy workspace where people can thrive and enjoy their workdays.

My proven ability to build, lead, and manage internal and external art teams will help move any project to the next level of creativity, quality, and productivity. My experience in prototyping 2d and 3d games, including pre-production, full production, and release will add value to any game project. I Provide pre-viz, pipeline and workflow development (2d & 3d), documentation, hiring, scheduling, and leadership for the entire art team. My technical experience allows my to communicate clearly with the tech art and dev teams.

The excitement of a new project to develop is energizing to me. I thrive on the challenge and excitement of building something from idea to final product. Be it for a startup, indie, or AAA studio. I really love what I do. - Resume/CV

Notable Clients Include:

Games - Microsoft Game Studios, Big Fish Games, Aristocrat, Paramount, Beep Industries, Cavedog, Humongous Entertainment, and Marvel

Publishing - Scholastic, DK, MacMillan, Weldon/Owen, Simon/Schuster, and Penguin

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